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Active video games for children with disabilities.

Abstract: Presenter discusses two phases of a research project that looked at how to create better video game controllers that allow people with a disability, no matter their age, to not only be able to interact with the game itself, but to also be able to play with family members. Phase one identifies barriers that youth with disabilities face when playing with controllers that are currently available and how to create game controllers that allow individuals to play active games that are motivating, engaging, and will improve cardio respiratory function. Phase two focused on measuring energy expenditure. Findings from the research shows that, by adapting active controllers, individuals with varying levels of disabilities can obtain similar improvements in cardio respiratory function as their peers. After using the wobble board controller, an amputee shares his opinion of it. Run time: 2 minutes.NARIC Accession Number: O20089. What's this?
Author(s): Fidopiastis, Cali.
Project Number: 90RE5009 (formerly H133E120005).
Publisher(s): Interactive Exercise Technologies and Exercise Physiology for People with Disabilities, The University of Alabama at Birmingham, School of Health Professions, SHPB 331, 1720 2nd Avenue South, Birmingham, AL, 35294-3361; 205/975-9010.
Publication Year: 2014.